File Format
This file format is used by all the processes done by the launcher itself, and everything that is stored with the DataManager, so that it is modifiable and can contain as much storage as possible in the smallest possible space.
This file can store c# variables such as int, float, string (any variable when it can be convert to string), and their respective arrays.
In addition to Unity variables such as Vectors.
Dimensional arrays (array[][]) are not allowed.
Tecnical Details
Variables are distinguished in the files by &
For the storage of arrays it works by first storing a number with the length of the array differentiating it from a normal int with @, then storing the variables in the list.